Katie takes a look at one of last year's Alex Award Winners, Adult books that teens might like as well:
Ready Player One by Ernest Cline
It’s the year 2044. But unlike most post-apocalyptic futures in the YA lit, the world of Ready Player One
is not a technological wasteland. Rather it features the OASIS--a
virtual world where nearly all the residents of the planet go to escape
the harsh realities of the real world. This virtual utopia is all the
more compelling because it is the home to the puzzle developed by the
creator of the OASIS, James Halliday, before his death. The first person
to work out the three stages of the puzzle wins Halliday’s entire (and
very substantial) future as well as control of OASIS.
Watts, 18 years old and living in the Stacks (literally a stacked
trailer park) outside Oklahoma City, knows that solving the puzzle is
his only possible escape from poverty, but he never imagines that being
the first person to solve a clue will result in a worldwide manhunt for
him. With the race on and the eyes of the world upon him, Wade must look
outside the virtual world that has been his entire life up to this
point and make connections in the real world if he has any hope of
overcoming the powerful corporation that has set out to destroy both him
and the OASIS.
puzzles Wade must solve all center around 1980s pop culture, but never
fear if you don’t remember anything about John Hughes movies or Pac-Man.
That won’t detract from the sheer fun of the scavenger hunt, Wade’s
awkward attempts to court Art3mis, or his endearing first steps into
making friends--not to mention his clever attempts to outsmart those who
wish to destroy the world (and people) he loves. The books written for
futuristic gamers and old-fashioned adventure lovers seems few and far
between these days, but if this is any indication of what the genre
could be, there should be more.